In programing there is something a called a 32 bit Long that handle values up into the billions, a 64 bit long can handle values up to quintillions, or a BigInteger which in theory has no limit.Īlso you could easily use up 17 million if you decided to build all the monuments one after another, but that is besides the point. There are no increase in computation resources taken by having huge sums of money. Some Communist Colossal Order bureaucratic commissar programmer. That way you can lose 9.8 million a year, then we can force you to use the unlimited money mod so you experience what it feels like to have fiat currency with an no debt ceiling cause its illegal to have a balance budget with a cash surplus. Have an economy the that brings in 15 million in revenue, and has 10 million expense? Well we are going to hit you with a hidden embezzlement mechanic progressive tax that takes all your revenue except 200K softcap regardless of your expenses simply because you have more than 10 million in the bank. Guess this is what communism feels like, the more effort you put in the greater the diminishing return to the point of where not only do you get no return but you are punitively punished.
Its is a really dumb mechanic to have in the game, especially when they keep releasing DLCs to make it easier to make money when its already too easy to make money in the base game.